Professional Background & Skills

  • More than 14 years of industry experience, including management experience for some of the world’s largest publishers and developers of games and animated films, including Electronic Arts, Ubisoft, Mainframe, Rainmaker Animation, and Gameloft
  • Project management, from design to delivery, using industry standard tools and methodologies
  • Experience with SCRUM, Agile, and Waterfall methodologies
  • Planning and managing outsourcing for large projects
  • Managing budgets, planning, reporting, and tracking for multiple projects simultaneously
  • Building and leading cross-functional teams to complete projects on time and on budget
  • Able to work under pressure, within tight deadlines
  • Skilled in needs analysis, scope vs. capacity and timeline, pipeline management, risk assessment, scheduling, and task management
  • Experienced 1:1 manager and mentor, with direct involvement in individual development
  • Managing balance of quality, creativity, and scope and capacity issues
  • Collecting and analyzing data to identify trends in development requirements
  • Ability to understand technical and design implications
  • Responsible for overseeing teams delivering multiple titles simultaneously

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