More than 14 years of industry experience, including management experience for some of the world’s largest publishers and developers of games and animated films, including Electronic Arts, Ubisoft, Mainframe, Rainmaker Animation, and Gameloft
Project management, from design to delivery, using industry standard tools and methodologies
Experience with SCRUM, Agile, and Waterfall methodologies
Planning and managing outsourcing for large projects
Managing budgets, planning, reporting, and tracking for multiple projects simultaneously
Building and leading cross-functional teams to complete projects on time and on budget
Able to work under pressure, within tight deadlines
Skilled in needs analysis, scope vs. capacity and timeline, pipeline management, risk assessment, scheduling, and task management
Experienced 1:1 manager and mentor, with direct involvement in individual development
Managing balance of quality, creativity, and scope and capacity issues
Collecting and analyzing data to identify trends in development requirements
Ability to understand technical and design implications
Responsible for overseeing teams delivering multiple titles simultaneously